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1994-08-04
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XMIDI files (those with the extension XMI) are a compressed MIDI format.
XMI files are rather obscure in the music field, but quite prominent
members of the gaming society. Many games have they're music stored in
XMI format, often times all in one file, just appended to each other. Since
XMI's are already compressed, compression usually cannot hide their presence.
When ripping XMI's, chances are you will get quite a few. There are
usually different XMI's for every different sound card needed (i.e. you'll
get a batch of MT32 XMI's and a batch od GM XMI's).
Usage:
RIPXMI <filename.ext>
One can usually tell which file the music in a game is stored in. Most
are something like MUSIC or AUDIO or even XMI (plus an extension, of
course). Following now is a list of games known to contains XMI-music.
Lands Of Lore
Dune 2
The Legend Of Kyrandia
The Hand Of Fate
Master Of Orion
Privateer
Ultima 7
Ultima 7 Part 2 : Serpent Isle
Ultima 8 : Pagan
The 7th Guest (a must!)
Ultima Underworld
Ultima Underworld 2
Command Adventure Starship
Obviously, most companies stick to a certain format. Any game
orchestrated by Team Fat (those dudes who did The 7th Guest and Master
Of Orion) will probably be XMI's. Any game by Westwood Studios will
probably have XMI's. Any future game by Origin will also probably use
XMI's.
Now that you have your XMI's, what do you do with them? Convert them
all to MID using MEGAXMI.EXE. MegaXMI is just a little XMI to MID
batch file a friend wrote to better implement XMI2MID better, which doesn't
use wildcards. So now you can type "MEGAXMI *.XMI" and sit back
and watch the MID's roll in. Both MEGAXMI.EXE and XMI2MID.EXE must be in
same directory in order for it to work. Play your new MIDI's and root out
those that don't match your specific synth and Enjoy!
Thanks to Jeremy Ginsberg for MEGAXMI. :)